Monday, May 25, 2020

The Differing Methods And Aims Of Malcolm X And Martin...

The Differing Methods And Aims Of Malcolm X And Martin Luther King The methods of Malcolm X and martin Luther King were very different but they shared the same basic aim, to improve the lives of black Americans. Possibly these differences in both aims and methods comes from the differences in the way they were raised, Malcolm X was born Marcus Little in Omah, Nebr. Malcolm Xs father was a follower of Marcus Garvey (Garvey believed that Black Americans should go back to Africa and establish Political and economic ties with Africa) 1n 1931 Malcolms father was found dead after being run over, Malcolm blamed white racists, soon after this his mother was committed to a mental hospital. Malcolm spent†¦show more content†¦Malcolm X believed that blacks should be separate from whites as well as equal; he developed this view from the influence of the Nation of Islam and because of the long term abuse and suffering caused by several prominent whites in his life. The views of Malcolm X changed after he left the Nation of Islam in 19__ and he starte d to view Kings methods in a less negative light and began to be more tolerant towards White people, this new stance was developed during his visit to Mecca where he realised that many of the lessons he had learnt from the Nation of Islam where false and unfair and not all whites were white devils Martin Luther Kings aims were to make black people equal with whites in the same society. King appreciated that this would take time and so he set out to prove that the segregation system was not separate and equal, the successes of this struggle gave the civil rights movement press coverage which transmitted their beliefs to the world. King used the methods he learned from Ghandi, he used non-violence protests and tried not to break the law whilst stilling trying to prove the segregation system unfair. This form of non-violent direct action was widely criticised by both Black power organisations (for not being of any significance) and White Americans (for inciting violence) but in truth it highlighted how unjust the segregation systemShow MoreRelatedSocial Justice and Civil Equality: Martin Luther King and Malcolm X3546 Words   |  15 Pagesand civil rights, Martin Luther King Jr., Malcolm X, and Stokely Carmichael, sought to amend a flawed system. To accomplish this task, thes e men entered the armory and chose to wield nonviolence as their weapon. Their goal: to combat violence with nonviolence, to fight hate with love, and to spread equality through peace. In the end they succeeded. Violence breeds violence, hate breeds hate, it is an ineffective approach and an archaic mean to resolving societies issues. Malcolm X and Carmichael wereRead MoreThe Causes of the Black Riots in the 1960s Essay3133 Words   |  13 Pagestwo main triggering factors which led to these riots. The first of these incidents was the beating of a black man named Rodney King by L.A.P.P police officers in the early hours of March 3rd 1991. Traffic officers stopped Kings car after a high speed chase. Ordering him from the ear, the four men and women repeatedly beat Mr King with their batons. This suffered a fractured skull and obtained many internal injuries. The entire incident was caught of camera by aRead MoreEssay about Civil Rights Historiography3569 Words   |  15 Pagesmovement, but ultimately they all agree that it was a combination of the leadership of such figures as Martin Luther King Jr. and Malcolm X, combined with the grassroots organizing done by the Student Nonviolent Coordinating Committee and the support of a liberal coalition of Northern Whites that made the movement successful; furthermore, all of the authors can agree that no one—not King, Malcolm X, the SNCC, the Lowndes County Freedom Organization—possessed static views during the movement. EachRead MoreManagement Course: Mba−10 General Management215330 Words   |  862 Pageswhen Ohno Taiichi, a Toyota production engineer, pioneered the development of lean manufacturing in the 1960s after touring the U.S. plants of the Big Three car companies. The management philosophy behind lean manufacturing is to continuously ï ¬ nd methods to improve t he efï ¬ ciency of the production process in order to reduce costs, increase quality, and reduce car assembly time. Lean production is based on the idea that if workers have input and can participate continually in the decision-making processRead MoreStephen P. Robbins Timothy A. Judge (2011) Organizational Behaviour 15th Edition New Jersey: Prentice Hall393164 Words   |  1573 PagesEmotions from Faces? 124 S A L S A L 5 Personality and Values 131 Personality 133 What Is Personality? 133 †¢ The Myers-Briggs Type Indicator 135 †¢ The Big Five Personality Model 136 †¢ Other Personality Traits Relevant to OB 139 x CONTENTS Values 144 The Importance of Values 144 †¢ Terminal versus Instrumental Values 144 †¢ Generational Values 145 Linking an Individual’s Personality and Values to the Workplace 148 Person–Job Fit 148 †¢ Person–Organization Fit 150 InternationalRead MoreOne Significant Change That Has Occurred in the World Between 1900 and 2005. Explain the Impact This Change Has Made on Our Lives and Why It Is an Important Change.163893 Words   |  656 Pagesagropastoral commodities, and base minerals, what had been natural features in temperate America became some of the world’s most important â€Å"natural† resources. The abundance of a black sedimentary rock turned the United States into the world’s coal king. The most extensive—and emptiest—arable plains on the planet became its principal breadbasket. The European population and urbanization explosions created a demand for its fruits, trains and steamers provided a means of transporting them, and EuropeanRead MoreDeveloping Management Skills404131 Words   |  1617 PagesMultiple Approaches to Creativity 179 Conceptual Blocks 183 Percy Spencer’s Magnetron 185 Spence Silver’s Glue 185 The Four Types of Conceptual Blocks 185 Review of Conceptual Blocks 194 Conceptual Blockbusting 194 Stages in Creative Thought 194 Methods for Improving Problem Definition 195 Ways to Generate More Alternatives 199 International Caveats 202 Hints for Applying Problem-Solving Techniques 203 Fostering Creativity in Others 203 Management Principles 204 SKILL ANALYSIS 210 Cases Involving

Friday, May 15, 2020

The Textuality of My Writing Essay - 2128 Words

â€Å"Text† is an interesting lens to look at writing through. There are literally brand-new spaces for writing being created by new technology and innovations still to be made in existing spaces. For this reason, I chose to look at my writing through the lens of text. Specifically, I will note what text-space, sometimes referred to simply as space, the writing was completed on or in. Text-space is used in this paper to refer to where the writing was done, whether it be an email program, a forum application, or on a piece of paper. Also I will be looking at the writing as text. In this paper the term refers to the writing as an object, the physical appearance. If the writing is typed, the text will appear considerably different if†¦show more content†¦In the email above, though I was connecting my email with me, I didn’t include a picture. I could have snapped a shot of myself the same day I introduced myself to him in class and pasted it in the email to help him connect me and the email. It might not be necessary, but it might have been quite comforting for some people. Similarly, there seems to be no call for fancy text formatting, but I could have included l inks to the course materials that I would be pulling information from. Again, it might have helped him to find something useful, which I simply didn’t include. In short, this space’s mandates did shape the writing. Unfortunately, I did not take full advantage of the space’s potential. The result is an introduction email which could have been typed on a note-card along with my email address without losing much effect. I also wrote a follow-up email, February, 3rd at 7:17pm. The email is the combination of another piece of writing, a list of terminology (study guide) for an American Literature exam. I wrote the terminology list separately in my word processing program on my computer. Then, I copied and pasted it into an email in my web email application to create the piece below. The email’s appearance is considerably different from the introduction email above, and closer assessment reveals some surprises about the relationships between text, text-space, and my writing. The follow-up email follows: Mandates of a text-space may always beShow MoreRelated Text Messaging Enhances Language Essay1804 Words   |  8 PagesText Messaging Enhances Language My younger brother sits as his computer everyday after work to talk to his friends through America Online (AOL) Instant Messaging (IM). They use terms like BRB (be right back) and LOL (laugh out loud) that seem a little confusing to the out-dated older sibling. It amazes me that he can carry on a conversation using abbreviations for virtually every word or phrase. It doesnt even bother him anymore that I peek over his shoulder to see what theyre talkingRead More Essay on the Importance of Language in The Tempest1326 Words   |  6 Pagesby a metaphysics of light, by the violence of light itself, from Apollonian cults to Cartesian philosophies. In the light of this emphatic light everything else appears obscure; especially the Hebraic development of aniconic writing and self-effacing commentary of textuality (xix). This point is well illustrated by the nature of Prosperos power in The Tempest for his control of natural and supernatural forces is achieved through book-learning the bri nging to life of Logos. That which Prospero doesRead MoreGender: Annotated Bibliography Essay1480 Words   |  6 Pagesduring the 1990s. The essays focus on gender issues, the representation of gender in reading, writing, and in public speaking. Furthermore, it highlights the importance of feminists’ analysis of sexism in literature and the relation between gender and politeness. The article is informative for my research paper, as my topic is going to cover language analysis of the text and who women reading and writing differs according to the discourse analysis within linguistic, psychology, case studies audiencesRead MoreThe Ways in Which Narrative Perspectives Vary in The French Lieutenants Woman and Hawksmoor3918 Words   |  16 Pagesascribe the architecture to him. However, in Ackroyds novel the church was built by Dyer, so the plaque reads: It was rebuilt byà ¢Ã¢â€š ¬Ã‚ ¦. So Ackroyd has acknowledged that he cannot rewrite history by writing Nicolas Dyer nor can he compromise the credibility of his story by writing Nicolas Hawksmoor and therefore keeps his fictional novel and the reality of history separate. Fowles sees his limits as the boundaries that are set by his desire to make his story credible: possibilityRead MorePostmodernism Has Changed The Representation Of Women1721 Words   |  7 Pagesbeen represented, whether it be regarding their race, nationality, age or sexuality. Using a variety of texts, the main debates regarding this topic will be explored through critiquing selected theorists in order to develop upon my own research. The following academic writings will be referenced: Weedon (1987), Williamson (1988), Hutcheon (1989), Boyne and Rattansi (1990), and Lemish and Muhlbauer (2012). 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On this point, Weimann’s discussion of the physical dimensions of Shakespeare’s stage comes closest to my thesis. For Weimann, Shakespeare’s use of the platà ¦a represents a liminal space which allows the actors to break with the action and engage with the audience directly. On this platform, â€Å"the play world continues to be frankly treated as a theatricalRead MoreEssay about Race Relations in J.M. 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Marc Kaplan, whose dissertation advisor was the highly-acclaimed feminist literary critic Anne Mellor, discusses sexism in the work of Blake in his dissertation Weeping Woman/Weaving Woman: Gender Roles in Blakes Mythology. My contention, the author explainsRead More Cixouss The Laugh of the Medusa Against Showalters Feminist Criticism in the Wilderness2270 Words   |  10 Pagesclich#233;, it is a question that I assume must be asked of ecriture feminine writing.nbsp; Does ecriture feminine writing essentialize women?nbsp; If it does, is essentializing women problematic?nbsp; nbsp; One critique of ecriture feminine by the feminist critique and gynocricitics is that the former essentializes women.nbsp; In my own understanding of feminist theory, I have related to ecriture feminine in my writing and believe that women should write from their bodies, should write as

Wednesday, May 6, 2020

Essay on American vs Asian Happiness - 847 Words

American /vs/ Asian View on Happiness Sandra Branco 9044618802 PSY/220 January 28, 2013 Jeana Esler View on Happiness View on Happiness Americans associate feelings of happiness with personal achievement, the Asian associate those feelings with an entire society’s harmony. Asian people feel emotion less often than Americans. Asians tended to rate their emotional events as more neutral than Americans rated theirs. Overall, Americans were more likely to see their experiences as â€Å"somewhat pleasant.† Asians respondents more often have mixed emotions in â€Å"predominantly pleasant situations† than Americans do. One reason suggested in the paper is that Asians seem to define advancement of social harmony as†¦show more content†¦For example, Americans believe that happy people are more likely to go to Heaven after death. Happiness is also closely related to health and life satisfaction. The active and explicit pursuit of happiness is one of the best ways of living out an independent personhood, which masters and controls the external environment, identifies and realizes potentials, create s and achieves goals. The Asian perspective individual’s inner attributes, the gratification of personal needs and desires, the amplification of personal achievement, the creation and protection of individual uniqueness are not important concerns: instead, the fulfillment of role obligations in interdependent social relationships, the creation and maintenance of interpersonal harmony, the striving to promote the welfare and prosperity of the family. The Asian culture exhibits a ‘‘habit of hesitation’’ towards happiness. Asians follow the theory of the ancient Yin–Yang philosophy which takes a cosmological view that everything from the cosmos to human life is a never-ending, cyclic process of change, between good and bad, happiness and misery, well-being and ill-being. Americans view Happiness in regards to money, family, and what can give them the most, Asians to me are more focused on the family and community. We as Americans really just see ourselves as happy when we have more than what our neighbor has, and that we have the perfect job, perfect family, friendsShow MoreRelatedThe Immigrant Advantage By Claudia Kolker878 Words   |  4 PagesIn Claudia Kolker’s book The Immigrant Advantage, she talks about the cultural tradition of arranged marriages brought by South Asian immigrants to the United States. Kolker agrues that arranged marriages are much more effective in finding a spouse than traditional marriages. Kolker believes that this tradition of assistive marriage should be adopted by Americans. Research and studies have shown that â€Å"women in arranged marriages rated the highest marital status† (Kolker, 71) compared to couples whoRead MoreInterracial Marriage Should Be Legal1365 Words   |  6 PagesStates. While the opp ortunity to marry whoever one desires is a reality in America, it is not always common and sometime frowned upon in our communities. Much progress has been made as a country to allow interracial marriages to be successful, but the American population has had difficulty accepting the legal development that has taken place in our nation. Interracial Marriage has been fought throughout our history but is not an unethical relationship in fact it creates avenues to expand our diversityRead MoreThe Importance of Diverse and Democratic Schooling Essay881 Words   |  4 Pageslife: it is seen on the global scale in the differences between various nations (democratic vs. communist governments vs. dictatorships vs. monarchies), on the national level it is seen in the different groups/categories of people who make up American society (ex. White-non Hispanic, Hispanic, Black, Asian, Pacific Islander, Other), on the local level diversity is seen from one neighborhood to another (Ypsilanti vs. A nn Arbor), or even from one student to another within the classroom. Thus the conceptRead MoreCross Cultural Communication Essay955 Words   |  4 Pagesâ€Å"Some gestures that are positive, humorous, or harmless in some cultures can have the opposite meaning in other cultures† (Samovar et al., 2010: 257). The gesture for â€Å"come here† by facing the palm upward and moving the index finger in and out in American culture has romantic meaning in Latin America. A thumbs up gesture in America usually signals that â€Å"everything is good,† but in Europe and West Africa it is considered rude. When looking at cross cultural facial expressions, researchers often questionRead MoreThe Reasons of Chinese Immigrated to the United States Essay1717 Words   |  7 Pagesrequested to be completed by Chinese people I have met in the Chinese school in Edison and New Brunswick, people work in the Asian Cultural Center of NJ, and some of my friends in Montclair State Universi ty, Rutgers University and Fairleigh Dickenson University. I have totally interviewed 30 people included 5 people want to immigrate, 23 immigrants, 2 second-generation immigrants (American born Chinese). Questions: Besides the basic information about ages, incomes, the questions included 1) WhenRead MoreThe Effect of Shopping Experience on Cross Cultural Receptiveness in China1103 Words   |  5 Pagesexperience in store impact on attitude towards products with mixed cultural elements. Our conceptual and empirical analyses have offered deep insights into the following issues: Participants that just have (vs. do not have) their shopping experiences in various shops(luxury vs. non-luxury; Chinese vs. European) are asked to evaluating on global products including coin–shape pizza and rice-made burger. Our hypotheses are: Chinese consumers that have the luxury or non-luxury store shopping experiencesRead MoreWho are the Working Poor1280 Words   |  6 Pagespay, no benefits, and there was very little governmental assistance. From the Bureau of Labor Statistics, in 2011, the working poor were 7% of the total work force, 13.3% of the overall group were Blacks, 12.9% Hispanics, 6.1% Whites, and 5.6% were Asians. With gender, 8% of them were women, and 6.2% were men. 20.1% had less than a High School diploma, 9.2% for High School graduates, 4.6% with an Associate’s degree, and 2.4% with a Bachelor’s degree or higher. Through demographic research, it isRead MoreThe Cold War Civil Rights Movement1660 Words   |  7 PagesAlthough the Cold War started, shortly before the Civil Rights Movements began the timing could have never been better. As the African American people began their march towards equality and proper treatment by a nation that had enslaved their ancestors forcefully, that same nation began the most intense non-armed war in the existence of humankind. African Americans were well aware of the events happening throughout the world, and their pre-emptive ability to capitalize on th e fragile integrity ofRead MoreResearch Hypotheses and Empirical Strategy527 Words   |  2 Pagescontinuous non-differentiable function relating actual to reported well-being, y is real income. Z is a set of demographic and personal characteristics, t is a time period, and e is an error term. Thus, the analysis will be based on a microeconometric happiness function, as it is common in research on life satisfaction. Frey and Stutzer (2002) claim that it is quite appropriate approach, since the subjective well-being could be considered as a valid measure for the latent variable Life Satisfaction (LS)Read MoreIs The American Dream True?1690 Words   |  7 Pagesâ€Å"Is the American Dream true?†, is what I say asked my freshmen year of high school. I obviously said yes being the naà ¯ve, inexperienced human being. I am a Hispanic, middle class, nineteen-year-old woman in college. This wouldn’t have been possible years ago because of society! Even today, I am beating the odds. Most Americans didn’t have the chances I did because of the unfair role the society takes on class, race, and gender. Just from taking this class, Sociological Imagination, for a few weeks

Tuesday, May 5, 2020

A Case of Digital Gaming Revolution

Questions: Tasks: The digital gaming revolution has given birth to a multitude of consoles and their various genres of game play from fitness to fighting, from brain training to brain draining. As we approach the peak selling season many new games are being launched at their relevant targets. For the management accountants of the many companies involved the pricing and costing of these products is a perpetual nightmare. You as a management accountant are to prepare a paper to present at a computer games conference. This paper should critically evaluate in detail the following: 1. How would the following techniques be applied in the industry? a) Life cycle costing b) Target costing 2. The market based pricing strategies that should be considered for the launch of any new computer game/ console and recommend the strategy to be chosen for your organisation. (Playstation 3) 3. Each stage in the life cycle of a particular game/ console and the issues that your management team will need to consider a t each stage. (production - limited stock, how much we need to make?, material availability, Sales - how much can we sell? Cost and Sale price need to balance, Managers - manageable, workers to complete the job) 4. Other information that you consider will set your paper apart from the competitors. Answer: 1. Application of financial costing techniques in gaming industry a) Life cycle costing This managerial costing technique determines the cost of the product based on the overall life of the product starting from the procurement cost to the manufacturing costs (Adler, 2011). Since the gaming industry is largely dominated by fast selling innovative products hence the companies can effectively use the life cycle costing to determine the production costs and revenue of the video games at each stage of the product life cycle. The industry life cycle of the gaming industry shows that the three major video game companies namely Microsoft, Sony and Nintendo are all in the mature phase of the Industry life cycle. The developed countries are experiencing maturity in terms of hardware and software developments in the gaming industry (Loughran, 2012). Figure 1: Industry life cycle of Gaming industry (Source:T anner, Davis and Davis, 2011, pp-56) Since gaming industry is in the maturity stage of the product life cycle hence the management of the companies can effectively use the following stages of life cycle costing : Make an account for resources used in the past stages and identify the costs of the resources (Jin, 2010) Take decisions on improvement of product designs to retain the target market Identify costs for effective after sale services Assessment of renewal costs to prevent the products from moving on to declining phase of the PLC. b) Target costing Hall(2010) opined that target costing is the approach that helps the companies to reduce the cost at the introduction stage of the new product development by integrating costs of product design, product price, expected profit and product cost (Hwang, 2010). As per reports of Mintel, Sony computer Entertainment and many other Japanese companies are adopting target costing in order to control gaming costs over the product life cycle. The gaming industry can tactfully adopt the target costing procedure in order to increase sales by reducing costs. Step 1: Product design and price Step 2: Determination of desired profit Step 3: Target cost (Step 1- Step 2) Step 4: Engineer the product to achieve the desired cost (Refer to appendix 1) The Bloomberg report shows that by adopting Target costing in the year 2013 Microsoft has been able to increase its sale of Xbox One more than Sonys Play station 4. As an additional feature, the company introduced additional features like multilayer interface, Blue ray players and subscription game networks. (Refer to appendix 2) 2. Analysis of market based pricing strategies for launch of new computer game The gaming industry initially considers the Life cycle costing for the launch of any new video game in the market. When a new game console is introduced, in the introduction stage the marketer adopts premium-pricing strategy (Corbeil, 2012). The companies in this stage sets high price for the product so that the exclusiveness of the product can be expressed to the customers. For instance, Sony adopted a premium pricing strategy at the launch of Play station 4 in 2013 and priced the new generation video game at around 349. Similarly, Microsoft launched its Xbox One at around 429 premium price. This strategy attracts the customers because the customers want to be the first purchasers of the innovated products. This drives the sales of the video games in the introduction stage of the life cycle (Hilary and Hsu, 2011). With the increase in the demand for the product the video games thus launched reaches the growth stage. Being a technological product, the demand decreases with the passage of time. Hence, in this stage the gaming companies use the price skimming strategy. Sony and Microsoft use this strategy to set premium price in the initial stage and gradually lower the price to make the game versions available to a wider target market. The use of the price skimming strategy by Sony in case of Play station 3 in the Asian markets has helped the company to acquire 65% of the market share of the Asian countries (Dormans, 2011). In this stage to maintain the product demand, the companies also offer captive deals. These deals include purchasing of accessory items along with the game software of the same company in order to play the game. For instance to play Halo the customer needs to purchase Microsofts Xbox 360. In the maturity stage, the price skimming strategy is maintained but since the target, market becomes stagnant hence to initiate sales the gaming companies uses bundle pricing strategies. Here the companies offer a bundle of products like Sony offering additional controllers, remote controls and additional game discs along with Play station 3 (Maksoud, 2011). This deal is profitable for the customer because if these accessories are purchased separately then the customer will incur high expenses compared to the low bundled price offered by Sony. Hence, this initiates sales. High technological changes, changes in customers demands and preferences and introduction of new range of games forces all versions of video games to move to the declining stage of the product life cycle (Miller and Washington, 2012). In this stage, the companys major focus is on reducing the price to the lowest possible amount. Here the companies adopt economy-pricing strategies. This strategy enables the companies to attract the specific target customers who are budget sensitive and were waiting for the price reduction in order to make purchase. In this stage, the company should not invest in improving the existing game version rather should invest on introduction of a new version. For instance, Sony adopted an economy- pricing strategy in case of Play station 3 and launched Play station 4 by adopting premium-pricing strategy. This helped Sony to gain profit from the sale of both the Play stations simultaneously (Wesley and Barczak, 2010). Figure 2: Pricing strategies adopted by Video gaming companies at various stages of product life cycle of video games (Source: Tulloch, 2010, pp-96) 2.1 Recommendation of strategy for Play station 3 Sonys Play station 3 that was introduced in 2006 was launched at a premium price of 599. However, the introduction of the Play Station 4 in 2013 indicates that Play station 3 is in its declining stage of PLC (Merchant and Zambon, 2010). From the launch to the declining stage the company adopted the different pricing strategies and with the adoption of price skimming continued to lower the price if the Play station by 20% every year (Ensslin, 2011). For Sony to increase the sale of Play Station 3 in Asian market the company needs to adopt the economy pricing strategy. Suppose if the launch price of the Play station was = 400 and a 20% reduction is experienced each year with the movement of the PLC then the product will be priced as follows: Year 1 (2007): 400 Year 2 (2008): 320 Year 3 (2009): 256 Year 4 (2010): 205 Year 5 (2011): 123 Year 6 (2012): 98.40 Year 7 (2013): 78.72 Figure 3: Prices of video games in different stages of PLC (Source: created by author) 3. Each stage in life cycle of a game and issues related to the stages As per Forbes, analysis majority of the video games generates 85% of the total sales in the first year of launch. After the first year, the games are replaced by the updates versions (Refer to appendix 3). However, the companies face various issues in the various stages of the life cycle. Although the sales decrease in the growth and maturity stage however the companies do not discard the product hence they are involved in different issues. The issues are as follows: Production issues: At the introduction stage, the companies face difficulty in forecasting of the customer demand and hence are not able to make production capacity details. At the growth and the maturity stage the initial demand has been confirmed and hence the just in time approach is followed by the companies to maintain production capacity (Roehl-Anderson, Bragg and Willson, 2005). Resources issue: The digital technologies, CDs, DVDs, and blue ray discs, the use of extensive technologies makes the production of video games costly. The basic manufacturing processes like creation of game records and game formats also are costly hence the companies face cost reduction issues in terms of video games production in each stage of PLC (Hilton, 2005). Sale forecast: It is difficult for the companies to forecast the actual sales statistics in the maturity and declining stage of the video game (Merchant, 2011). Hence, this in turn makes it difficult for the company to plan the production forecast in these two stages. Pricing strategy: The companies have to keep on reducing the prices and adopt different pricing strategies in the different product life cycle stages. For this constant monitoring of the external market is necessary to track the technological changes in the product. Labor issues: The success and invention of a game depends on the thought and innovation of the human effort. Hence, the labor and the human force are the primary backbone of the companies. In the maturity and growth, stages the companies have to incur high labor charges since they try to innovate and make technological changes in the product features to suit the needs to the market (Zagal and Mateas, 2010). 4. Additional information on Video gaming industry As per the reports of Forbes the video gaming industry target market comprises of three types of customers among which 40% are female and 60% are male. Under 18 years 25% 18 to 39 years 49% 40 and above 26% UK records for around 1902 active game companies alone and the 3 major companies regulating this industry are Sony, Microsoft and Nintendo. However, the introduction of Smartphone apps has contributed to the development of gaming industry. Thousands of games making hubs are found in different parts of UK. (Refer to appendix 4). The video games industry has flourished in the present social status and the customers generally prefer purchasing the games in the initial introductory stages (McCoy, 2010). However, the growth of the industry is still stagnant in the developing countries and hence the companies can market the products in the developing and Asian countries with economy pricing strategy to generate sales from the declining stage of the products. With the growth of the mobile devices like smart phones and tablets, entertainment value of the video games will further increase in the future years (Shan and An, 2010). Reference list Adler, R. (2011).Management accounting. Abingdon, Oxon: Routledge. Corbeil, P. (2012). Book review: Stretching Video Games.Simulation Gaming, 43(2), pp.286-288. Dormans, J. (2011). Beyond Iconic Simulation.Simulation Gaming. Ensslin, A. (2011). Do avatars dream of electric steak? Video games and the gendered semiotics of food.journal of gaming virtual worlds, 3(1), pp.37-50. Hall, M. (2010). Accounting information and managerial work.Accounting, Organizations and Society, 35(3), pp.301-315. Hilary, G. and Hsu, C. (2011). Endogenous overconfidence in managerial forecasts.Journal of Accounting and Economics, 51(3), pp.300-313. Hilton, R. (2005).Managerial accounting. Boston, Mass.: McGraw-Hill/Irwin. Hwang, S. (2010).Advanced management accounting. Singapore: Pearson Custom Pub. Jin, D. (2010).Korea's online gaming empire. Cambridge, Mass.: MIT Press. Loughran, M. (2012).Intermediate accounting for dummies. Hoboken, NJ: Wiley Pub. Maksoud, A. (2011). Management accounting practices and managerial techniques and practices in manufacturing firms: Egyptian evidence.International Journal of Managerial and Financial Accounting, 3(3), p.237. McCoy, L. (2010).Video Games. New York: Infobase Pub. Merchant, K. (2011). Malea Fashion District: A New Way to Learn Managerial Accounting Antonio Davila and Daniel Oyon.European Accounting Review, 20(1), pp.190-192. Merchant, K. and Zambon, S. (2010). Malea Fashion District: A New Way to Learn Managerial Accounting.European Accounting Review, 19(4), pp.860-862. Miller, R. and Washington, K. (2012).Casinos, gaming wagering 2012. Loganville, GA: Richard K. Miller Associates. Roehl-Anderson, J., Bragg, S. and Willson, J. (2005).Controllership, the work of the managerial accountant. Hoboken, N.J.: Wiley. Shan, L. and An, J. (2010). Gaming of Strategy--Strategic Realignment of Chinese Dairy Industry.International Business Research, 3(3). Tanner, D., Davis, C. and Davis, E. (2011).Study guide to accompany Managerial accounting. Hoboken, N.J.: John Wiley Sons Ltd. Tulloch, R. (2010). A man chooses, a slave obeys: agency, interactivity and freedom in video gaming.journal of gaming virtual worlds, 2(1), pp.27-38. Wesley, D. and Barczak, G. (2010).Innovation and marketing in the video game industry. Farnham [Surrey, England]: Gower. Zackariasson, P. and Wilson, T. (2012).The video game industry. New York: Routledge. Zagal, J. and Mateas, M. (2010). Time in Video Games: A Survey and Analysis.Simulation Gaming, 41(6), pp.844-868.